Monday, October 24, 2011

Background's background.

Let's fire this one off by saying thank you to everyone who commented on the previous post.  I am well aware that many of you have to make additional accounts just to post here.  So, thanks for taking the time to do so.  I've read through the comments at least a dozen times already over the last weeks, and will likely do so again before I'm done.

Game is progressing along well enough, but I'm kinda at the 'boring' part - I'm drawing backgrounds.  Now, I rather like this part, as this is also when I code the movement between all the different rooms.  So when I'm done, I've suddenly gone from a blank canvas to a world where I can walk around.  For lack of a better term, the game becomes an actual game.  But this part doesn't make for great blog material, as it doesn't generate any news.  There's no new programming tricks I need to try & learn, and the art isn't so hot to be worth really showing off either.  It's just part of the game making process that ya have to get through. 

In fairness, there is actually A LOT to learn just about drawing backgrounds.  It just isn't nearly as interesting as drawing boobs.  ;)

So rather than talk about backgrounds, let me mention something else that's been on my mind:


(As always, ignore the pink boxes & most of the text.  Just there for testing)

There's a lot more gear available now.  So you'll be able to pick the weapon class you want to swing & which armor you want to wear.  But this creates a new problem.  None of the items were drawn with the intention of being mixed & matched.... so the characters can end up looking just ridiculous.  Amoung my friends we'd say the character has been warcrafted, as this happens all the time in WoW.  In the picture above the collar & the gloves are both black, so it's not terrible, but you can imagine how bad this looks with a bright blue hat.  Not sexy at all.

Then again, a mop isn't exactly sexy either, so it's not like I can preach too much here.  But I'm seeing some really terrible visual combinations on items players could use together.  In an MMO, you just shrug & move on.  In a sex game, it strikes me as a much bigger problem.

That's all for now
DirtyC101




Sunday, October 9, 2011

Double Post: Elves! + Name your favorite postions

And the last race that will inhabit Act 2 is: Elves.  Woo!


I tried some new stuff here, and I'm really happy with how both of these turned out.  The hairstyles were both deviations from my normal.  The guy's in particular was completely new.  Fortunately, there's tons of 'anime hair' out there if you search, and even a few tutorials on how to draw it.  I do think it's pretty funny - when I was drawing it I thought it looked like shit, but was maybe passable.  Now that I'm seeing it again today, I think it looks pretty good honestly.

The girl's hands aren't quite right, but when I draw the gloves over them, I think it comes out pretty close to what I want.  I might try another pass, but honestly that's can be like an entire day's worth of work, & not sure there'd be enough of an improvement to justify the time.

The only thing that's jumping out to me as wrong is their relative head sizes.  The girl's head is a bigger than the dude's, and their neck lengths are off.  I think I'll probably change the dude's to match, although either would work imo.   It's only when you put them side by side that it looks strange.

So that's what I see.  Really not many changes planned for these two.   If you have any comments or artist feedback, get it in now before I start animating.  =)


That's kind of a short post, so let's move on a bit more.  Here's a picture of all 6 'monsters' together:



A few weeks ago I mentioned that I'd consider requests for sex positions.  Well now's your chance. A few rules before we start though:
  1. Your pose must have 4 variations of the same position, and they need to include at least one phase where the hero is dominant and one phase where the monster is dominant.  For example, I could do something with doggy style like:   Phase 1: Hero reaches under legs & gives handjob, Phase 2: Monster grinds cock on ass, Phase 3, Doggy style penetration, Phase 4, Doggy style, anal penetration.  Your suggestions don't have to use the same position for all four phases, but remember that there's no animation between the different phases, so keeping the poses similar is important.  Having them teleport from say a missionary position to a standing one looks wierd (imo).
  2. Try to limit vaginal/anal penetration phases.  Single monsters should only have one, and double team attacks can have one or two.  (My doggy style example above fails this rule, which is why I haven't used it yet).
  3. All the monsters are drawn from the side.  Try to keep the requests to something I could realistically show from this view.  I'm not completely opposed to drawing the heros at new angles, but I'm not in favor of it either. 
I think that about wraps it up.  If you have a pose suggestion that you think would work best with only one type of monster, feel free to justify why.  For example, I could see the doggy style attack I mentioned with the male bunny more than the human, simply because doggy is closer to how bunnies fuck IRL. 

Oh, & lastly,  please don't be disappointed if I don't use your suggestions, or if I do something similar but not what you had in mind.  I'm a big believer that too many chefs will spoil the stew, so anything said here will get my spin on it.  Should help keep the game coherent, or failing that, at least maintain a thread of commonality.

Thanks
DirtyC101

Saturday, October 1, 2011

October Update

Important stuff first: Still no date on the next beta. 

Okay, with that out of the way, my goal hasn't changed since last month.  I'll post something before the end of the year.  I want to get as much done as possible before I put out my next release.  Ideally I'd like to post a nearly completed game for final bug checking, but more realistically I'll be happy if I have Act 2 finished by then. 

So most of this month has been spent drawing.  And that's fun enough I guess, but I get sick of it after a bit.  When I get fed up & have to do something else, I go work on splicing the story into the actual game.  So let's talk about cut scenes.  Originally I wanted to do like a comic book, where there would be maybe a few pages & the screen would slide from panel to panel.  But it's so much easier in flash to just completely refresh the screen, so what I have now is more like a mini-slide show.

Don't worry, there's not that much.  My goal here is to keep them light enough that folks will skim them at least once.   Which is actually the point of today's post really.  K. Fox & Leilei's intro story are both pretty quick, but Farah's seems like it's too long.  So as soon as I remember how to attach flash files, I'll post her intro below.  Take a look, and let me know what you think.  Is this too much intro/dialogue for a porn game?  And yes, I know I'm using stick figures at the moment.  Like I said, this was something to do when I did NOT want to draw more.  It'll get fixed.

The only other bit I've been working on is flipping between the acts.  It might not sound like a big deal, but the main game is set up for combat, with bars & zooming & all that good stuff.  Trying to turn all that off so I can post scene transitions is proving to be much harder than it should be.  heh. 

DirtyC101

Farah's Intro:
You can also download it directly here.


EDIT: This flash didn't fit well in the old layout.  To fix this, I've increased the main column width for the blog.  Seems like something I'll need to do eventually, as I'll likely post full games here at some point.