Tuesday, May 10, 2016

Does posting on my own blog count as a zombie bump?

I used to wonder what it would be like to be a vampire.  You go to bed, and instead of sleeping for a day, you accidentally sleep for 50 years.  It happens, ya didn't set your alarm that night.  To you, it seems like a good night's sleep, but everything you remembered seems to have aged, and everywhere you go folks are commenting that they thought you were dead.

I haven't been asleep for 50 years, but I do get "you're not dead?" a whole lot.

Nope, not dead, but I haven't really touched the game either.  There is a correlation at some level between how much I work on the game and how much I post.  So, when I don't write much, it's probably because there's not much to write.

Over the last year, I've made the same mistake 3 times, and every time I walk away frustrated, come back a few months later, and try again.  It's not even a huge mistake, just enough to set me off.  I've been working on the Naga double team animation.  I wanted to include their tails as a functional piece of the animations.  When I do that though, they are much, much bigger than the hero.  When I went to actually play the game, I couldn't see half of the Naga.  I hadn't accounted for the game's actual screen size.  Typically the Naga's heads & upper torso were off-screen.  I wish I had saved an image, because it really did look silly.

Regardless, I've finally added some training wheels to the workspace so that I stop making that mistake (I drew a box around the area - very technical).


One plus of repeatedly scraping animations, is I'm actually pretty happy with what's finally getting generated. It's a shame that having to re-do work rubs me so wrong.




Around the interwebs

I've stumbled across several decent porn games over the last year.  Not sure which ones I should bump.  If you haven't seen it, there's a great listing of Patreon games over on ULMF.  Gives just a quick picture and a link to each.  There is much to be excited about.





I am going to take a second to bump two that stood out to me.  Ariadne and Magica (NOT Magicka), both by the same studio.  Pretty standard RPG maker games, with the new-to-me mechanic that keeping your clothing repaired is an actual expense.  There's plenty of monsters that want to rape you, but can only do so if you let your clothing be destroyed.  You can continually repair it, but then you have no money for upgrades.  So either spend too much time grinding levels, or you fall behind on the power curve.  Not so great that I'd play them over & over, but they stood out as being just different enough to hold my interest.

That's all for now.  Hopefully I'll see ya sooner this time around.
-DirtyC101