Sunday, September 2, 2012

0.60 Release

The next release is out now.  Like right now.  Like "the link is in the sidebar" right now.

What are you waiting for?  Stop reading, go play it!


Okay, that's out of the way.  Hey again everyone.  Release 0.60 is now out.  Phew!  As I've been saying all year, 2012 has proven to be, well, let's be nice and just say that I've been really busy.  As a result, there's just not THAT much new content in this release.  I've added a lot of polish to the second act, including double teams for the monsters, some nice color & class change options, lots of new gear, and my own spin on gallery mode.  That sounds like a lot (and it is), but the game still ends at the same spot as before.  If you were hoping to explore more of the world, I apologize.  That's going to have to wait until I get to Act 3.

There's always some bugs when I release a game, so I'm going to leave this post up for at least a month, probably more.  When you do find one, please post it below.  If it's really game breaking, I'll see if I can get it patched, but otherwise expect this version to float for a while.

I'm purposely allowing y'all to choose any race/class combo in this release.  I have NOT tested to make sure they are all viable however.  It's very likely that there's some combination of race/class that will not be able to complete the game with a 100% rating.  (When you find it, let me know).

If you get stuck for some reason, also check the "FAQ" link located right below the link to the game.  I'll probably update that today or tomorrow with a list of the usual problem spots.

That's all for now.  Hope ya enjoy it.  =)
DirtyC101




Known Bugs:
-Going through a door with an attack button pressed will hang the game.  Pressing S sometimes helps

-Occasionally the start of a double team grapple will erase the arrow signs, but the game still thinks they are there.  Either try guessing very slowly, or hold the S key to escape the grab.

-Getting re-grabbed immediately as a grab is ending can cause some funny business.  Usually just throws off the color of the grapple bar, but can cause bigger problems too.

-Getting grabbed while channeling a staff special attack will cause the sound to continue looping (possibly fixed as of yesterday).

Additional bugs found as of Sept. 4th:
-Warrior K. Fox and Space Marshal Farah cannot complete Act 1.  At 6 body/4 spirit, they can't get into the crew quarters nor can they create a combination pipe.  For now, I suggest using the codes SlimeTime or OffTheBoat to teleport past this problem.

-The hitbox for the human male's attack is visible.  Not sure why, but I'll add it to the 'needs fixing' list.


Game update Sept 10th.  
So I was thinking... it's going to be another couple of forevers until the next release.  It shouldn't take but a few minutes to fix a door so that Warrior K Fox / Space Marshal Farah can play through the whole game, why don't I knock that out real quick.  And while I'm in there, I can fix that hitbox on the human male weapon.  And the color on the hero's leg in that one grab... and maybe add in that tentacle gallery....

So yeah, I managed to turn 5 minutes worth of work into a weekends' project.  But it's done.  Check the link, game has in fact been updated.  Nothing earth shattering, but still some nice fixes all around.

Oh, and several of you have mentioned that the human throne doesn't seem to do anything if you sit on it.  That's correct, it's just there to be a chair & block the way to the back room.  The elf throne does have a hidden animation however.

Sept 18th.
Just got a note from Google stating that the site where I store the game is being changed.  Something about Google Docs becoming Google Drive?  Anyway, if the link to the game breaks, don't sweat it, I'll get it fixed.  As always, feel free to mirror the game about the interwebs as well, if you're in a position to do so.