Game is progressing along well enough, but I'm kinda at the 'boring' part - I'm drawing backgrounds. Now, I rather like this part, as this is also when I code the movement between all the different rooms. So when I'm done, I've suddenly gone from a blank canvas to a world where I can walk around. For lack of a better term, the game becomes an actual game. But this part doesn't make for great blog material, as it doesn't generate any news. There's no new programming tricks I need to try & learn, and the art isn't so hot to be worth really showing off either. It's just part of the game making process that ya have to get through.
In fairness, there is actually A LOT to learn just about drawing backgrounds. It just isn't nearly as interesting as drawing boobs. ;)
So rather than talk about backgrounds, let me mention something else that's been on my mind:
(As always, ignore the pink boxes & most of the text. Just there for testing)
There's a lot more gear available now. So you'll be able to pick the weapon class you want to swing & which armor you want to wear. But this creates a new problem. None of the items were drawn with the intention of being mixed & matched.... so the characters can end up looking just ridiculous. Amoung my friends we'd say the character has been warcrafted, as this happens all the time in WoW. In the picture above the collar & the gloves are both black, so it's not terrible, but you can imagine how bad this looks with a bright blue hat. Not sexy at all.
Then again, a mop isn't exactly sexy either, so it's not like I can preach too much here. But I'm seeing some really terrible visual combinations on items players could use together. In an MMO, you just shrug & move on. In a sex game, it strikes me as a much bigger problem.
That's all for now
DirtyC101