Monday, July 16, 2012

Does my foot look too big?



Bonus points for you if you even noticed her foot in the first ten seconds.  =P  For this position I needed to draw new feet for the hero.  I suck at drawing hands & feet, and it turns out drawing crossed legs is a total bitch on top of that.  So I'm cheating slightly by drawing one foot in a straight on view.  It looks too big to me now, but I've been staring at it for a couple of hours now, figured I'd post it here.  Plus, I've found that pausing & coming back to it again later seems to help me.

Side story:  Human boss is a good bit taller than his tribesmen.  And he picks the hero up for his animations.  Turns out this puts a good chunk of the action off-screen, as we only see him from the neck down.  I've fixed it by panning the camera down during the initial grab animation, but that looks really strange the first time you see it.  Guess it's not as strange as having the camera focused chest downward though.  hahah.

DirtyC101




Tuesday, July 3, 2012

July Update

Next Game Release: Summer-ish

So the only big things left to do are animate the human boss & final boss. So it would make sense that I'd be working hard on that. Naturally, that's not the case. Instead, I've been working on:



Yeah, I think one person commented that the game wasn't as hard as he was expecting. So clearly it made sense to work on that. lol. No really, I've actually been working on Horde mode a bunch. Rather than flood the screen with mobs, I wanted to try increasing their difficulty. Once I had that piece of code, it seemed like it wouldn't be too hard to incorporate it back into story mode as well. Turns out I was wrong on that part, so when the next release comes out, I'll be asking y'all to specifically look for spots where this is broken. heh.

And for those of you who wanted an invulnerability code... well, okay, this isn't it. But I also added the code "Softer", which will reduce the game difficulty. I think you'll find it's getting pretty close. Just don't go overboard with it, or the mobs will just flop over in seconds regardless of how you set the grapple duration.

In related news, I've been going through the tutorials over at http://www.codecademy.com/. My 'formal' programming training stops at loops & if/else statements. So much of "object oriented programming" is just lost on me. I'm slowly fixing that. They don't have Actionscript specifically, but Javascript has been close enough so far. It's also been inspiring me to write slightly better code, so I've been going back & revamping large chunks to use functions, rather than having the same code copy/pasted into 10 different spots. Yeah, I'm sure that will break something too. The great thing about programming - it punishes you for doing it 'right'. =D

DirtyC101

(Edit - For some reason like 1/3 of the text keeps getting hi-lighted in white.  I also think I'm seeing individual words in the wrong font.  Think I've fixed it, but damn, WTF?)