Friday, December 23, 2016

Happy New Year!

Okay, maybe I'm a week early wishing everyone a Happy New Year?  I don't get to be early often, so let me savor it a bit.  *Ahhhhhh*  Word on the street is that 2016 has been a pretty rough year.  I'd like to help, in the best way I know how.  (Hint, check the sidebar.)

A new game you say?  What is this madness?  Well....  calling it a new game is being generous.  Mini-game would be much more apt.  And it wasn't so much that I set out to make a new game, more like I looked around & realized I had all the pieces ready & just had to put it together.  I was looking at Playshapes' original game, which had these wonderful Legend of Zelda animation but no gameplay to speak of, and then I looked at one of my failed team projects that had this fun mini-game but no animations.  And I thought, "HEY!  I could really use a sandwich."  And after that I thought maybe I'd put these two together.

The sad truth is the gameplay that I originally thought was AWESOME wears out its welcome really fast.  Too fast in fact.  It's just not good enough to hang a full game around.  When I realized it wasn't going to work as a full game, rather than throw in the towel, I pruned it back a whole bunch and turned the whole thing into a minigame.  This has some interesting side effects.  For example, the story which was mainly window dressing now actually takes up a significant portion of the play time.

It occurs to me that I should also probably mention that I am NOT quitting work on Furry Fury.  It's been so long since I touched it though, I needed something small to get my skills sharp again.  I think this did the trick.  We'll see soon enough.

Anyway, enough rambling from me.  Go play it, I hope you like it, and I hope you have a great 2017.  Maybe I'll even post more.  *waves*



Around the Interwebs


Malise & the Machine is one of those "where did this come from?" games.  I had seen it referenced a few times, but it didn't sound like it was anything special.   Eventually I bothered to download the demo.  Wow, was I blown away.  It has an option for no-pause combat, which I strongly recommend.  Makes the game both frantic & exciting, something often missing from RPG fare.  And of course, there's sex too.  Having the sex during combat is usually a clusterfuck, but it just works here.  Come to think of it, I guess that's what Furry Fury is as well, so there's probably a connection there.




In a very similar vein of mixing combat with sexy times, Heroine Rumble is a wrestling game that does a great job of blending the two.  It could  still use some polish, and the characters all look borderline Loli to my eyes, but I'm watching this one eagerly.




And last on my list is Rubber Bullets.  Barbarian Babes is another one of those sites that I've known about forever, but never really paid much mind.  Their content always seems to focus on overly chesty women murdering each other.  Which, just isn't a kink of mine.  But recently I discovered rubber bullets, which is overly chesty women stunning each other, then having sexy fun times.  THAT is a recipe I can get behind.


That's all for now.
-DirtyC101

Tuesday, May 10, 2016

Does posting on my own blog count as a zombie bump?

I used to wonder what it would be like to be a vampire.  You go to bed, and instead of sleeping for a day, you accidentally sleep for 50 years.  It happens, ya didn't set your alarm that night.  To you, it seems like a good night's sleep, but everything you remembered seems to have aged, and everywhere you go folks are commenting that they thought you were dead.

I haven't been asleep for 50 years, but I do get "you're not dead?" a whole lot.

Nope, not dead, but I haven't really touched the game either.  There is a correlation at some level between how much I work on the game and how much I post.  So, when I don't write much, it's probably because there's not much to write.

Over the last year, I've made the same mistake 3 times, and every time I walk away frustrated, come back a few months later, and try again.  It's not even a huge mistake, just enough to set me off.  I've been working on the Naga double team animation.  I wanted to include their tails as a functional piece of the animations.  When I do that though, they are much, much bigger than the hero.  When I went to actually play the game, I couldn't see half of the Naga.  I hadn't accounted for the game's actual screen size.  Typically the Naga's heads & upper torso were off-screen.  I wish I had saved an image, because it really did look silly.

Regardless, I've finally added some training wheels to the workspace so that I stop making that mistake (I drew a box around the area - very technical).


One plus of repeatedly scraping animations, is I'm actually pretty happy with what's finally getting generated. It's a shame that having to re-do work rubs me so wrong.




Around the interwebs

I've stumbled across several decent porn games over the last year.  Not sure which ones I should bump.  If you haven't seen it, there's a great listing of Patreon games over on ULMF.  Gives just a quick picture and a link to each.  There is much to be excited about.





I am going to take a second to bump two that stood out to me.  Ariadne and Magica (NOT Magicka), both by the same studio.  Pretty standard RPG maker games, with the new-to-me mechanic that keeping your clothing repaired is an actual expense.  There's plenty of monsters that want to rape you, but can only do so if you let your clothing be destroyed.  You can continually repair it, but then you have no money for upgrades.  So either spend too much time grinding levels, or you fall behind on the power curve.  Not so great that I'd play them over & over, but they stood out as being just different enough to hold my interest.

That's all for now.  Hopefully I'll see ya sooner this time around.
-DirtyC101