I've already bemoaned plenty of times how I never seem to have time to work on the game. I've also been having a lot of trouble waking up on time lately. So as an attempt to kill 2 birds with 1 stone, I've changed my morning routine. Now the first thing I do every morning is work on the game for 30 minutes. It's something fun enough to get me out of bed, so I don't hit the snooze button for an hour. Of course, by the time I wake up enough to think straight and get Adobe booted, it seems like my half hour is over. But I've been doing this for a few weeks now, and I'm making (slow) progress. All the double team animations are complete, and some of the later ones are pretty cool. I'm going to hold off on the spoilers for now, but I think you're going to really like them. =D
So with the double team animations complete, I'm trying to wrap up the last of Act 2. There's still a bit to go. The two boss fights are the biggest holdouts, but at the moment I'm working on... I'm not sure what you call it. Detail? Polish? I'm working on an optional sex scene that triggers in one of the backgrounds. So drawing the backgrounds, making the items, and then animating this particular event. (Given this is a sex game, I reckon that's more like a mandatory scene. hahaha). Anyway, had a bit of a setback this week, as once the original items were drawn I realized I didn't like them & went in a different direction. Still, progress is progressing.
And the last thing I want to touch on today is a question from a few posts back:
"As a final note, when the next version comes out, could you make it so that completing whatever content is there counts as 'completing' the game in terms of unlocking character/class combinations? I'm just itching for my boxing bunny~<3"
I could set it up as an obvious code just for testing (something like "ThisCodeDoesn'tWorkLater"). Or I could release some full releases where the unusual combos were the only options available (IE: In this month's release, you can only play as wizards). But I'm not really digging either of those options. So I'm seriously considering just making them all unlocked from the top. I rather liked having them only available as unlockable rewards for beating the game though, so I'm a bit torn here. I'll have to think about it some more. It just so happens that I want to re-do the character select screen anyway, as it doesn't have a color selector built into it, so I'm going to be retouching this anyway. Now might be a good time to turn it all on & be done with it.
Til next time