Tuesday, May 10, 2016

Does posting on my own blog count as a zombie bump?

I used to wonder what it would be like to be a vampire.  You go to bed, and instead of sleeping for a day, you accidentally sleep for 50 years.  It happens, ya didn't set your alarm that night.  To you, it seems like a good night's sleep, but everything you remembered seems to have aged, and everywhere you go folks are commenting that they thought you were dead.

I haven't been asleep for 50 years, but I do get "you're not dead?" a whole lot.

Nope, not dead, but I haven't really touched the game either.  There is a correlation at some level between how much I work on the game and how much I post.  So, when I don't write much, it's probably because there's not much to write.

Over the last year, I've made the same mistake 3 times, and every time I walk away frustrated, come back a few months later, and try again.  It's not even a huge mistake, just enough to set me off.  I've been working on the Naga double team animation.  I wanted to include their tails as a functional piece of the animations.  When I do that though, they are much, much bigger than the hero.  When I went to actually play the game, I couldn't see half of the Naga.  I hadn't accounted for the game's actual screen size.  Typically the Naga's heads & upper torso were off-screen.  I wish I had saved an image, because it really did look silly.

Regardless, I've finally added some training wheels to the workspace so that I stop making that mistake (I drew a box around the area - very technical).

One plus of repeatedly scraping animations, is I'm actually pretty happy with what's finally getting generated. It's a shame that having to re-do work rubs me so wrong.

Around the interwebs

I've stumbled across several decent porn games over the last year.  Not sure which ones I should bump.  If you haven't seen it, there's a great listing of Patreon games over on ULMF.  Gives just a quick picture and a link to each.  There is much to be excited about.

I am going to take a second to bump two that stood out to me.  Ariadne and Magica (NOT Magicka), both by the same studio.  Pretty standard RPG maker games, with the new-to-me mechanic that keeping your clothing repaired is an actual expense.  There's plenty of monsters that want to rape you, but can only do so if you let your clothing be destroyed.  You can continually repair it, but then you have no money for upgrades.  So either spend too much time grinding levels, or you fall behind on the power curve.  Not so great that I'd play them over & over, but they stood out as being just different enough to hold my interest.

That's all for now.  Hopefully I'll see ya sooner this time around.

Wednesday, May 13, 2015

Late? What does that mean?

Well hello!  Why yes it has been a while.  No, surely not 6 months, don't be silly.  Oh, more like 7 you say?  Oh.  Well uhm, how about I post a game update, would that fix things?  Before you race off & click the link, you might want to read below.  Hello?  Hello?  Are you still there?  Sigh.  Well I guess that's fair, I was gone for a while.

So we're all unhappy with the slow updates & even slower game progress.  As a plan to fix that for 2015, I decided I'd completely change my posting policy and post the game as-is with every news post.  Instead of motivating me to post more often however, it's had the opposite effect.  Now I've been paralyzed.  I did't want to post the game until "thing" was finished, and I didn't want to work on it because "thing" would take too long, or wasn't turning out well, or because Skyrim.

Rather than give up on the idea, I'm going to force myself to post the game with unfinished & broken pieces.  If this works well, I'll try to continue working this way.  If not, well, at least y'all get to see that there has been some minuscule progress over the last *cough* years.  I'm hoping this will turn into a way to discuss what's working & what's not working as the game is built.  That may be optimistic, but let's give it a go.

What's New

All of the backgrounds for first half of Act 3 are built.  Run around, check it out.  I don't like some of the zone transition pieces - the path looks strange when trying to move into & out of the plane.  Otherwise I think it works well enough for backgrounds though.  It is a porn game after all, we're not here for the scenery.  Take a look, let me know if you see anything wrong or find yourself getting stuck.  I'll note that it is very empty right now, as I haven't added in the actual content yet.  As a substitute, I've added lots of random Naga.  No need to thank me.  ;)

Oh, I reckon I should mention that the Naga are new as well, eh?  That's the only new sex animation, and there's no double team animations yet.

I've changed how poison works, so that's another good spot to check for bugs.  The Naga are supposed to have a poisonous bite attack.  The poison causes a slowing effect, and if it gets bad enough it can petrify you temporarily.  Being petrified prevents grapples for now, which can make the game slow if you're not careful.   Not sure that's how it "should" work, but it keeps the rest of the code under control.

I've also changed how the Naga & male elves attack.  I was having the problem where blocking their attacks correctly would leave them on top of the hero, resulting in an automatic grapple.  I've played with knockback modifiers, I think this new solution is better.  Note that I said "better", not "good".

There are three new armors available.  After completing Act 2, the merchant in the dune crawler should have them available.  You get to pick ONE, so chose correctly.  Or, y'know, reload.  There will be an option to acquire the other two later in game, just haven't coded that event yet.

Ruby Plate drawing progression

I'm reasonably happy with the Chainmail Bikini & the Sorceress' Robes, but the Ruby Plate is really rough atm.  I was going for magical princess armor like you see in too many animes, but I don't actually watch enough of those shows to know how to draw such things well.  Making something defensive & sexy at the same time is harder than you might think.  Anyway, ruby plate is NOT done yet, so if you notice pieces disappearing - that's "normal".

One of the biggest changes is one that you should not see at all.  It normally takes me a few hours to undo all my testing mode changes before I can ship the game.  I've gone through & toggled all of those so that I can just flip one variable & turn them off.  Should you see hitboxes floating around or numbers on the screen though, it means I missed something.  For those of you who actually want to see my test mode, I'll leave it in as a code.  Cheat code: test

Around the interwebs:

I really love the idea of this section, but I haven't been playing much porn lately.  The few games I've found haven't been anything to rave about.  So I don't have any content this time around.  Fortunately, I don't need "content" to babble about things on the internet.  ;)

There was a huge event here on blogspot, where they were going to ban all adult content.  That came & went before I even noticed, so didn't make a lot of sense to comment on it.  Although y'all did not see it, I got copied on a lot of e-mails from fellow amateur game makers.  I thought that was cool.  Nice to be in the "in" club.

And there was another big event in amateur game making news.  Steam wanted to post for-profit Skyrim mods.  I'll go ahead & say that I think the folks who make mods do deserve to be paid.   I'll even go out on a limb & bet they aren't making nearly as much as they "should" from the current donation system.  But Steam's system was bad for several reasons, and I have trouble viewing it as anything but a money grab by Steam / Bethesda.  I'm glad they've rescinded, but I'm wary of what will come with the next big Bethesda game.  I assume this paid system was groundwork specifically for that, and I doubt they will leave money on the table.

Til Next Time

Sunday, October 12, 2014

Fall Update: Pro-gress?

Next Game Release Date:  "Soon" in the relative sense of a blog that only updates once every three months.  Probably not this year, but maybe spring or summer.

I don't think I've ever mentioned how I backup my work.  Every day when I sit down to work, I save the whole file under a new name.  So day one was Lotto_001, day two was Lotto_002, and so on.  Today I hit Lotto_365, which implies I've been working on the game for a full year.  So, Happy Birthday Lotto!

Of course, that doesn't translate into a full year of work.  Typically I only manage to cram in maybe an hour before going to the day job.  So instead of 365 days, think of it more like 365 hours, or about 9 weeks of full time work.

Gee, I've managed to stretch 9 weeks into over 4 years.  Doesn't sound so great when I say it that way.  Talk about being stuck in development hell.  hah!

Although I haven't been posting much, work is progressing slowly behind the scenes.  The male naga animations are almost done.  I'm kicking myself on this one for being so stupid.  After finishing the first act, I swore I wouldn't do anything else with tentacles.  Partially because I wanted to cover other fetishes, but mainly because they take MUCH too long to animate well.  Turns out that drawing naga tails suffers from the exact same problem.  How I didn't catch this earlier I have no idea.  

Since I post so often, let me fill some space by explaining why tentacles & tails are such a pain.  With the heros, each body part is a solid piece.  I can rotate it around pretty quickly & place it where it needs to be for the animations.  Some folks refer to this as the "paper doll" method.  I'll agree it doesn't always create the smoothest animations, but it gets the job done.  In Flash CS3, this is called a motion tween.

With anything that's flexible though, that method doesn't work.  If this was old school animation, you'd draw every single frame one at a time.  Flash isn't quite that bad, it will let you smear simple shapes from one form to another.  In Flash CS3 this is called a shape tween.  (Both tween names have changed in modern versions of Flash. I'm not even sure they make this distinction anymore).

The limitation to shape tweeing is that the shapes have to be simple.  For example, with the tail above I'm splitting it into 12 different sub-pieces.  3 the tail sections, each with top/bottom outline pieces & a shadow layer.  (The tail isn't supposed to be dark blue by the way, I miscolored it on purpose to help track where I am with the editing / animating.)  This step of breaking each flexible body part up into multiple simple shapes and then changing each shape slightly so that the tween does what I want takes forever.  Good thing I promised myself I'll never do tentacles again.  *sigh*

On the upside, I think the final result looks much better.  So although I enjoy bitching about it, I'm pretty happy with how it's turning out.  It's just slow.  And I've got plenty of slow already.

I was really proud of this background, but y'all will never get to see it.  Now that it's done, I realize I fucked up pretty bad & need to redo it all over again.  There's a command in Flash that flags a movieclip as a simple picture.  This allows it to be drawn much faster, as Flash doesn't have to worry about scaling it anymore.  I've been using it on all my backgrounds, and the game is much faster for it.  Except of course for the times when I force it to scale a background anyway, such as when the game zooms/un-zooms during the grapple animations.  Trade-offs, meh.

Anyway, normally this works really well, but it looks like I went way overboard here.  Each of those trees is a separate sprite.  There's only maybe 6 unique trees, but there's probably a couple of hundred copies in total.  Although this should all be combined into a single "picture", Flash is still having trouble keeping the framerate smooth when I just walk around.  Since this particular map was intended for the boss battle, having it lag is a real problem.  I'll need to redraw at some point & pull a lot of the detail out.  Hello bottom of the to-do list.  :)

In case anyone was wondering, the command in AS2 is:
this.cacheAsBitmap = true

Around the Interwebs:

I honestly haven't been playing much in the way of porn games.  When I play, I'm still playing a lot of Sexrim (Skyrim using sex mods).  There's something about a good game that also has sex being way hotter than a pure sex game.  I find it amusing how often I'll play for hours, never hit a single sex scene, and it won't even bother me.  Yet, when I play Skyrim without sex mods, it really, really irks me to hit a scene where adult content should be there & isn't.  Or even when I strip all the gear off a body & they still have their rated PG undies on.  Call it immersion breaking I guess, but it's about as close to a ragequit as I get.  A dragon can cheese me for an hour & it won't bother me as much as the "we can't show tits" wall.

Regardless, We could really use more games that are good and also happen to have sex.  I can't see any AAA game studios attacking this problem though, as actually selling an adult rated games would hurt sales way too much.  Best I could imagine would be releasing a normal game, then offering DLC to introduce sex as an option.  That would be.... unlikely though, as even the riskier big game companies don't want the backlash from the moral majority.  Or their lawyers anyway.

So until that day, hooray for modders!  Making good games even better.

On the not-Skyrim front, I wanted to give a quick bump to Azurezero.  I happened to stumble across his grapple game, thought the demo was kinda neat & decided to buy it.  The game is solid, but too short to normally mention here.  But he recognized my name in the payment list, and immediately shot me a note wanting to know why my game wasn't done.  So, guess I'm internet famous?  Famous for being slow anyway.  Wheeee!

Thats all for now.

Saturday, June 7, 2014

Spring/Sumer Update

The post where "I was not killed in a hilarious elevator accident".

Quote was from TFK Pokesmoke.  Reminded me that although I don't have anything new to say, maybe I should say something anyway.  It's been far too many months since my last post, just wanted to admit that I'm fine.  Minimal work on the game, but I'm a bit optimistic that will change soon.

That does NOT mean I have a release date in mind, simply that I think I'll have time to work on the game again.  I do miss coding.  /sigh

Around the Interwebs
I had not been playing much either.  But I did find a few games I think are worth mentioning:

Xenotake is a side scrolling platform game.  Run around as the heroine, shoot aliens, don't get raped.  Very solid all around.  The rape defense mechanic is just smash one button, that could use some work (oddly that's the topic on his page right now for his next game).  The second half of the game is frustratingly sex-light, but winning opens up a gallery, so it's worth pushing through.

Normally I dislike gallery mode, but it works here.  Probably should try to figure out why at some point.  I suspect it has to do with letting the grapple finish is a straight path to game over, so there's no way to enjoy the sex without a gallery.  Bummer that.

Sacred Eyes is a standard RPG for one of the RPG Maker/Ace/RTP engines.  Sorry, couldn't tell ya which, I just install them all & don't worry about it.  Walk around in top down view, bump into monsters, beat them up, take their stuff & gain levels.  Losing health also removes your clothing.  Get below ~25% health & the monsters can grapple / rape you.  Now there's plenty of these type of games out there, but I liked this one for several reasons.  The art is fairly good and the text is in English.  Not a high bar to jump over, but it does weed out a lot of games from this genre.

The real push over the top was simply that it's mildly hard.  I ended up losing several times early on, really having to pace my healing potions & supplies.  Losing just sends you back to town, so really it's just a time loss, but I still found myself trying not to lose & still having difficulty.  Of course, part of the problem was I didn't find the self-healing spell until MUCH later in the game.  That was my fault.  Still, it made the game far more interesting.

I'll note that I can't find the original link for this game.  This should be the link for the game with English text, but double check before you buy.  I see "TRANSLATED BY TATUAST!!" in the readme files, so I wonder if perhaps I stumbled into a fan translation purely by accident?


Wednesday, February 26, 2014

January February Winter Post

Next release date: Unknown, but it's still far away.

 In an attempt to push out a monthly update, I'm going to try writing little posts every time I work, and then try to publish it all at the end of the month.  No promise this stuff is interesting, but hopefully it's better than silence.  Even with this plan, I've managed to already miss the Jan update, so this appears to be working great so far!

Gnome shopkeeper - He's coming along well enough.  It amazes me all the little things I struggle on that I "should" have been solved by now.  For example I only now realized that you can't have hair in front of the eye, as the eye is on a higher layer.  Wasn't a big deal for this guy, it was more of an accident really.  His eyes are bigger than normal, which made the problem more obvious.  I could add another layer just for hair if I really wanted, but he doesn't even have anything special going on with his hair.

Actually, pretty sure I did exactly this for the heros, come to think of it.

Also experimenting with hairy arms & legs.  Not sure if I like the hair matching his arm color or his head-hair color.  Hairy feet possibly incoming.  Originally he was going to be wearing bunny slippers, but not sure that gives the same vibe when he's in a village full of bunnykin.  Would it be weird to see human slippers in real life?

And I still don't have pants quite right either.  I may save that bitching for another post though.  Borderline nit-picking.

First actual monster finally added for real.

Holy cow, I had put off working on this guy because I didn't like how he looked, and also because I REALLY did not want to animate the tail for his slither animation.  Okay, I also didn't want to do an image search for snake dicks.  So many good reasons really.  Anyway, started working on him this month too.  He's actually in the game right now as a valid monster.  Yay milestone!  Okay, all he does is slide forward, and if he grabs you it switches to the bunnygirl sex animation because I haven't drawn one for him yet, but still he's there!  Totally counts.  ^_^

So many of you spoke up in favor of the double snake dong that it might as well be canon for snake monsters from now on.  I'm also thinking I will completely ignore "real" anatomy on this one & just draw what I feel like.  Nice thing about fantasy work, there's a LARGE grey area for "right" when it comes to snake, and I don't think too many folks will challenge me if I get it wonky.  So yay for that.

Also, those of you with sharp eyes will note that the hitbox for the snake actually follows his tail.  For some reason I think this won't actually work, but because he flips around so fast to face you, I don't think it will ever be an issue either.  I know it depends on which type of hit test I use, but it has been so long since I programmed that part I don't remember.  Fairly sure I used the 'good' one that would pick up on this.  I'm at least 40% sure of it.  =D

Around the Interwebs:

I'm late to the party on this one, but if for some reason you missed it, go check out the demo for Mogi Origins.  Developer's page is here, and offbeatr link to pledge money is here.  Demo looks really good, action seems solid, art is spot on, and I even liked the humor.  Sex may be a bit lacking, but I'm willing to be optimistic there.  Looks like there's plans to add several new girls, here's hoping it all comes together.

What have I been doing you ask?  I've been playing Skyrim with a mod called Sexrim.  You may remember I both loved & hated the sexmods available for Fallout3, mainly because Sexout didn't work & I was forced coble together outdated mods instead.  Well, it looks like that team gave Skyrim the same treatment, and the results are surprisingly good.  They do a fantastic job with some of the tougher details like alignment & facial expressions.  It's not perfect by a long long way, but the improvement over the other sex mods I've tried is just astonishing.  If you're sitting around waiting for TESO to come out, go fire all this up & give it a try.  The path to getting all of it working is long & poorly documented, but it is worth the effort.


Sunday, December 29, 2013

Has it really been 3 months???

Wow.  So I sat down today to work on the game a bit.  And as I was getting moving, it occurred to me I hadn't posted this month.  Apparently I also didn't post in November nor in October.  Wow, I suck at keeping y'all updated.

On the other hand, there hasn't been much to update either.  When I get free, I mainly doodle & try to plan out events.  When I have more than an hour (like today), then I get to actually do a bit of drawing in the game.  Right now I'm working on some background characters.  There was a push to have more interaction with them (sex).  I think that's cool, it does make the game much more interesting.  It just takes a lot longer to draw them well enough to fap to, and then animate them on top of that.  For example the shopkeeper inside the dunecrawler was originally a mole-man.  Turns out that's just not very sexy, so now he's more like a Gnome.  Which isn't super sexy either, but I'm willing to settle for "better" at this point.  haah.  (If you have a mole-man fetish, my apologies.)

So nothing earthshattering is going on, but stuff is going on.  Slowly.

While I'm filling white space, let me babble on about something that has been a problem for a while, and is only continuing to get worse.  Right now the game comes out at just under 10 MB.  That's perhaps a bit large for a Flash game, but I haven't seen it cause any real issues with the gameplay.  What I am seeing however is incredible delays when I'm working with the source file.  That file is 150 MB and growing.  I don't think Flash was meant to work on files that large.  Just pressing the save button can take in excess of half an hour, and you can forget about doing a "Find & Replace" operation.

Fortunately, most of the work I need to do now is just drawing.  I can do that in a separate file, and then move the art over once it's done.  So this isn't the show-stopper that it could be.  It does make me wonder if I'm doing something very wrong however.  Like instead of one big source file, was I supposed to have 10 little ones & then combine them together at the very end?  I don't know, and I don't see any obvious path to make such a trick work in Flash.  I can't help but wonder if this is one of those things they teach in programming school that separates the hobbyists from the pros.

Around the Interwebs:

I'm not exactly sure when Parasite in the City was released, but it's available now.  I'm not huge on zombie porn, but the game itself is pretty good.  Good enough that I finished it anyway.  The controls are sluggish & the porn didn't really click with me, but despite all that there was still a whole lot of neat details that really made the game stand out.  For example, in the screen shot above two of the enemies have grappled each other for sex, rather than chasing down the hero.  That's pretty cool imo.

Oddly, that's the only game I can think of in the last couple of months to catch my eye.  I suppose it is possible that there's been a shortage these last couple of months.  I haven't been surfing nearly as hard as I used to, so I'm more likely to believe that it's out there & I just haven't seen it.  Or I've become very picky.  hahah.  Regardless, if you found an awesome porn game over the last few months, feel free to mention it in the comments.

Til Next Time

Tuesday, September 17, 2013

September update

My game update: As you might have guessed, I'm fed up with being busy all the time. So today I slacked off & worked on my game. Feels like it's been eons since I've touched it. Most of the time was spent going "how did I do this last time?". I even had to do the "where did I put my notes? I put them somewhere safe so I wouldn't have to search for them" - yeah, that search. Naturally they were right in front of me, just under a pile of other stuff. haha

So, very slow today, but it's nice to at least say the game isn't totally sitting still anymore. Hopefully I'll be able to build some time in each week & get this project moving again. It sucks to have projects to do that are both fun & rewarding, but not be able to get to them.

Around the Interwebs:

K, since my game is slow, let's talk about other games. The first one was a total surprise to me. I found it in my inbox. Game is called Pendulum, developer is cheshireCat, and you can find links to the game on his blog.

Now, let me say, one of my side-dreams for this blog was to review porn games. I'm unaware of anyone else who does so well. So getting a porn game in the mail for free was like hitting the goddamn lottery. Super-psyched. Too bad he sent me the link a month ago. Like I said, busy here. hahah

Anyway, the game is both cool & flawed. It's a platform game where you race upwards to avoid being burned by lava. The enemies will grab you & rape you, which doesn't necessarily end you, but it does waste lots of precious time.

In further coolness, the levels seem to be randomly generated on the fly - monsters & platforms are never in the same place twice. There is also a GLADOS-like voice taunting you during the levels, which I found to be very cool until it started repeating itself. So, some really cool concepts going on here.

The flaws come in the pixel porn itself. There's a cut-off for me where the pixels are so coarse that the porn just stops being interesting. This game is well over that line. The sprites are so low-rez that they might as well be censored. Hell, maybe they are, I can't tell. hahah. Some folks like that level of detail, as it leaves a lot to the imagination. Sadly, that's not my thing. Even so, glad to give a fellow artist a bump. Good luck man!

Next up was another surprise. Hounds of the Blade had an update. This was a game I had written off as being dead. I don't think the author had updated in over a year. Seeing this one come back was, well, a bit inspiring really. Having my own game sit, and seeing a (better) porn game do the same & come back, well, yeah, just cool all around.

You can find he game on the author's blog, but you will probably have more luck using ULMF instead. Not only can you find an english translation patch, but you will sometimes find torrents or just good links directly in the forums. At the minimum, you can usually find someone who speaks enough Japanese to point ya to the correct download link on the author's site.

And lastly, I wanted to also add a link to Ellowas. This one isn't a game link, but rather some impressive 3D movieclips. I had been following him (her?) a while ago for some of his warcraft porn, but hadn't visited in a while. Sometime since then he's started adding sound to his little movie clips, and wow, they went from good to amazing. So I thought this deserved a bump, if for nothing else other than I really dig the clips he did with Elizabeth. Who I think is from Bioshock Infinite, which is a game, so the link totally counts. haha

Til next time