Tuesday, June 5, 2012

June Update

Next Game Release: Summer-ish

So ya may have noticed it's now June.  That means summer is finally here.  So in theory my game could be released any day now...  I'll spoil that for you, probably not going to be this month.  But now that summer has started, the 90 day counter has started for real.  Time to really get to work.  I'll see if I can step it up a bit & have something out before summer's gone.  (And now I've gone & jinxed myself.  He comes 90 days of emergency house repairs, overtime at work, & RL drama.)

So been drawing the human boss.  And like every time I draw, it takes me forever to get into it. I'm just not motivated to draw the same way I am with programming.  There's this 'dread' phase I have to get over before I can get into it.  Once I get past that, it's really kind of fun.  It's a shame, cuz I bet if I ever could get into drawing and keep at it, I could get decent.  As it is, seems like I forget everything between my drawing phases.

Anyway, I got stuck drawing hair for awhile, & thought I'd capture the process.  The leftmost one was my final pass on the first night.  When I was zoomed in, it looked great, but as soon as I stepped back again I could see that it was much too small.  It's like it's painted on his head, rather than flowing loose.  So the next several I simply kept saying 'make it bigger'.  The second one looks weird cuz it's too square at the back.  The next one is better, but it's too shallow at the top.  The top would be fine if his hair was pulled back tight like in a pony tail or something, but it's not so it looks wrong.  Maybe if he was looking into the wind or something?



To me, it looks like his jaw moves in each picture.  It's not, nothing changed but the hair.  But I think this is why I have so much trouble drawing some days.  I change one thing, and that makes me want to change another thing, then another... and pretty soon I have something totally different than where I started.  Not always a bad thing mind you.

Fairly happy with the hair on the right now.  It fits the size of his head, & kind of has an untamed look to it.  The rearmost line is too smooth though, but when I try to put some wavy in it, it all falls apart again.  So smooth line for now. haha

-DirtyC101





3 comments:

  1. I go through that dread phase too man. It sucks but just push through it and you can begin to get really good at art. Also finding your art style helps push through that. Trying to draw anime when your a cartoonist is.... annoying to say the least.

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  2. Hey, Dont know if this is the place to ask but alot of us are pretty familiar with actionscript here
    how do i make my character interact with other chars?
    I have this animation where krystal gets it (if you know what i mean) but how do i make it so like either you click a button and it starts it or as soon as she touches him the animation starts
    Any help?
    Once again Dirtyc really inspired by your work here (even if it is porn related LOL)

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    Replies
    1. That's a big question. For starters, I'm going to recommend you go here & make sure you grasp all the basics of making an animation & getting it to loop properly:

      http://legendofkrystal.com/forum/viewtopic.php?f=29&t=413

      For now, let's start with the button press. Once you draw a sprite, you can convert it to either a movie clip, a button, or a graphic (press F8). So start by making a button. Once you have that, you need to add some code to tell it to go (press F9). It should look something like this (assuming Actionscript 2):


      on(release)
      {
      play()
      }

      Now you don't have to use the play() command. Again, go check that tutorial. You can use gotoAndPlay() to have it jump back to an earlier spot in the animation, or pretty much any command you want to execute once the button press is resolved.

      Hope that helps!
      DirtyC101

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