Next Release: Summer-ish
Sorry for the sparse posts. I haven't been working on the game much this last month. My other hobbies have suddenly become more interesting than porn. (Seriously, how often does that happen?) Don't fret, I expect to be getting back to coding again shortly, but in the meanwhile I'm happy to ride out my other interests for a bit.
Although I haven't done much with the game, I'm pretty excited about what little I have done. Almost all the comments/problems from the last few months have been addressed to some degree. I'm not promising y'all will agree with my changes, but I think in every case the result is better than before. So, that's pretty cool. Crawling has in fact been greatly reduced, the bunny village is little less annoying to travel around, and there's even a few bonus goodies hidden away now (be sure to go back & visit old levels in the next release).
I'm starting to work on the double team animations now. I'm not 100% sure I'm happy with them though. One of the things I really wanted was for the original single monster grab to influence the double team position. So for example, a single human male grab would combine with another human male/female like so:
This sounds okay & all, but it also means that the animations are a bit repetitive. In this case, the original male's animation barely changes at all, and the actual difference between the 2nd male/female isn't really all that big either. Of course, I'm showing one of the worst examples so far, and I'm cherry picking from the four grapple positions... Still, not sure this is going to give me the variety I want.
On the other hand, this is also much faster to animate, as I don't have to change the animations nearly so much either.... So not entirely a bad thing. hahah!
Anyway, that's where I've been for the month. Hopefully I'll have more to post soon!